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New York Jets New England Patriots live score (and video online live stream*) starts on 25.11.2018. at 18:00 UTC time in NFL, Regular Season - USA. Here on SofaScore livescore you can find all New York Jets vs New England Patriots previous results sorted by their H2H matches. Links to New York Jets vs. New England Patriots video highlights are collected in the Media tab for the most popular matches as soon as video appear on video hosting sites like Youtube or Dailymotion.
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In what states is online sports betting legal in the US?

In what states is online sports betting legal in the US? submitted by BETmarket to Betmarket [link] [comments]

ILPT REQUEST: Online sports betting in non legal US state

Recently I’ve really gotten into sports betting, but since I live in Nebraska, a non gambling state, I have to drive to Iowa to make any bets. Not ideal long term.
Are there any workarounds to this? Maybe a VPN or something that would allow me to do it online?
I’ve heard about offshore sports books that supposedly I could use but don’t understand how they work or what some reputable ones would be.
Any advice would be appreciated.
submitted by throwaway_sorry_fbi to IllegalLifeProTips [link] [comments]

Is online sports betting legal in the US? If so, how does one go about it?

I know that gambling is on its way to becoming legal in several states in the US, but I'm wondering if one can bet online on sporting events. I'm not much of a gambler, but betting a few bucks on some sporting events with a heavy favorite (say the Roland Garros final) seems entertaining.
submitted by oigoigo to ask [link] [comments]

Why is sports betting online legal, while online poker is illegal in the US?

I can't really see the distinction.
submitted by lucideye to AskReddit [link] [comments]

ELI5: Why are sites like Draft Kings legal even though online sports betting is illegal in the US?

If you can pay to enter contests that have cash prizes, isn't it gambling?
submitted by Lordvaughn92 to explainlikeimfive [link] [comments]

What is the legality of betting on sports online in the US?

I'm trying to find out what the most current laws are regarding sports betting online. (in the United States, or even Illinois if possible) I know the Wire Act of 1961 and the Unlawful Internet Gambling Enforcement Act of 2006 have something to do with it but any more incite would be greatly appreciated.
submitted by CHIEFilliniwikki to AskReddit [link] [comments]

DKNG - Fundamental DD Inside - DKNG

This is an example of fundamental DD that takes place at ‘smart’ money institutions based on my professional experience in IBD, Private Equity & most recently at a HF (mods can message me for proof). Not thoroughly fleshed out b/c you autists have limited attention spans, but a summary. Figured I’d take the time to give back to this community that has provided many lolz, & should be a good measuring stick when evaluating other forms of fundamental DD posted here.
NFA.
DKNG - DraftKings, Inc.: vertically integrated US mobile betting operator that also provides retail sports betting & back-end betting solutions through SBTech. Think of SBTech as the tech ‘market-maker’ for traditional sports betting, they do all the funny math to set the betting odds & seem to be working on back-end solutions for DKNG Casino
The Big Picture
Only ~2% of the ~$90Bn gambling revenues were placed online which is the lowest in the world where betting online is legal. For example, in other countries online gaming activity represents ~6% - ~52% of total gambling revenues, with ~12% being the average.
Wall Street expects online gaming revenue to be $20Bn-$40Bn within the next 10 years. For this to be achieved, the online gambling market will have to achieve a ~30% penetration rate on total country gaming revenues. There is an expectation that this is could be easily achievable given penetration trends overseas - see page 11 of this: https://s1.rationalcdn.com/vendors/stars-group/documents/presentations/TSG-Investor-Day_March-27-2019.pdf
Other catalysts include increasing adaptation of sports betting in more states. States that have both legal sports betting + online sports betting permitted: NV, NJ, WV, PA, IA. Sports betting permitted but no online: DE, MS, RI, MO, AR. Prior to COVID there was ongoing discussions across many States, especially ones with growing deficits to explore how permitting sports betting could create a fresh avenue of tax dollars. Post COVID there is an expectation that these discussions will be given extra focus as many States will be hungry for incremental tax dollars. Important to note that currently 43/50 States allow DFS, but given the small share DFS has on total Gaming Revenues, it increasingly looks like DKNG is banking on traditional sports betting for a variety of reasons, more later. There are entire articles on Google arguing this catalyst so I’ll end this here.
Digging Deeper
DKNG’s main offerings are Daily Fantasy Sports (“DFS”) products & traditional sports book products to its clients. Long story short, a metric to look for in my opinion (that is curiously not reported by management or remarked on) is the hold % in traditional gaming sector parlance or the ‘rake’ & compare it to the ‘traditional’ gaming products like sports betting & Blackjack.
For DFS: DKNG takes ~15% of the prize pool (note: used to be ~6-11% [2]). Curiously, their main competitor FanDuel also has moved up to a ~15% rake recently. Google searches show the smaller competitors have a rake in the ~13% range.
This ‘rake’ has grown ~2x in 6 years, but it has been a delicate move on behalf of management. Why? B/c the more ‘sophisticated’ DFS players (equal to autistic day traders on Robinhood) have noted this increase & based on some Googling, some have moved down market to the smaller players. As a side note, many live casino games have their rules altered to grow the Hold %. For example, Blackjack games with 6:5 payouts on 21 have materially higher Hold % than the traditional BJ rules that pay out 3:2. Given the findings so far, DKNG may not have much room to materially increase its hold % in DFS games in the near-term from current of 15%. More on this later.
Now why the fuck is this important? This is important b/c the typical sports book (ex-Parlays) have a ~5% hold %/rake. Parlays have up to a ~30% hold (which is why it’s commonly known as the sucker’s bet), & just for reference, the average Blackjack table clocks in 14.5%. What this means: Every dollar put into these games, the “House” or DKNG, will take 15% of your money for DFS games, for sports bets they will be pocketing ~5%, up to ~30% if you’re into parlays, & we’ll just use the standard 14.5% BJ hold for the DraftKings Casino platform.
So why the acquisition of SBTech & a foray into the traditional sports gambling market? As you can see previously, the illegal sports betting market is >30x the size of the current daily fantasy sports market. So it’s clear that the DFS providers including DKNG are foraying into the space to capture this user base & hopefully convert them into games that have a higher hold %, such as DFS/DKNG Casino.
As of May 2020, DKNG has achieved a 30% penetration rate on its ~4mm ‘monetized’ DFS clientele to its Online Sports Book (OSB), from the OSB+DFS clientele, DKNG has converted 50% into its DraftKings Casino platform.
Including non-monetized users, user base totals at 12mm. Based on these unit economics: every 1mm of additional users -> 333k monetized users for DFS -> 100k users for OSB -> 50k users for DraftKings Casino.
Some Numbers – Italicized/Bolded the important
Numbers that represent Risks to Long Thesis
Things to look for when going Long
- Progress of additional States legalizing sports betting – specifically, States with DFS already legalized
- Cost structure evolving to a more fixed mix vs. the mostly variable mix currently as this will be the forward figure that determines profitability
- Increasing User Base (Curr.: 12mm) -> Monetized Base (Curr.: 4mm) -> MUP (1Q’20: 0.7mm)
Share Price Target
Given the cost structure of the company, I’m going to base the price targets around Enterprise Value / Revenues (driven by MUPs & ARPUs).
Bear Case MUP: 5mm -> $20.32 - $45.73
Base Case MUP: 5.5mm -> $22.27 - $50.10
Bull Case MUP: 6mm -> $24.21 - $54.47
These MUPs imply a monetized customer base of 28mm – 33mm. At the high-end, this implies that DKNG monetized customer base will equal MGM’s current total user base.
At yesterday’s close of $43.70, DKNG is trading at 3.5x – 4.5x forward Revenues on an expected >5,000 MUPs.
Share Price drivers / considerations:
- Continued multiple expansion
- MUP Growth exceeding beyond targets
Management Team
Jason Robins, 39 – Co-Founder & CEO. Duke BA, started DraftKings from day 1 in 2011. The 2 other buddies he started the Company with are still at DKNG. Dude navigated the Company through the scandal that rocked them in ’15 & ’16, and was the trailblazer in getting DFS labeled as a non-gambling product that enabled it to open in States without a gaming designation. This shit is the stuff that gets people in history books. His accomplishments make him seem like a very competent guy. Has 3 kids now, and only ~3% economic ownership in DKNG but has 90% of the voting power through his Class B share ownership. Also he actively participates in venture investments, sitting on 10 boards.
His comp plan performance bonus target is pretty murky, but main drivers are EPS growth, revenue growth, then a bunch of margin & return metrics, along with share price returns. Overall, very open-ended & it’s safe to say as long as shit doesn’t hit the fan, he will be eligible for his max payouts year over year. I’m assuming the lawyers tried to encompass everything possible for maximum flexibility to justify him earning his max comp as long as DKNG is still around.
Since he’s got voting control of 90%, I’ll end the specific-person overview here, but want to note that they have a very bloated C-suite. 12 folks at DKNG, 8 folks at SBTech, all with C-suite designations. Whereas their main competitor FanDuel, has 3 guys with a C-suite designations & 1 EVP, but is a sub under a larger ParentCo that has its own management team of ~5 guys.
Looking through glassdoor you can see the biggest complaint among employees giving bad reviews is based on management, all of the specific issues they point out IMO are a result of a top-heavy company. Seems like a good starting point to optimize their cost structure, but given Robins' history of sticking this entire thing through with his co-founders since '11 stuff like this doesn't seem to be a part of his playbook. They’re a public company now though, so it’s going to be interesting to see going forward.
TL;DR:
If I were to initiate a position in DKNG, the stock would have to fall to the $35-$37 range for me to be a buyer of the stock, and based on this rough intro analysis I'll be considering Put options if it breaches $50. I would not touch Calls at this level.

[1] Susquehanna Research – U.S. Online Gambling 6/27/19
[2] https://rotogrinders.com/articles/bang-for-your-buck-a-look-at-dfs-industry-rake-153302
[3] https://draftkings.gcs-web.com/static-files/8f3a5c5a-7228-45bf-aab2-63604111c48d
[4] Goldman Sachs Research – DKNG Initiation 5/19/20
[5]https://www.gamasutra.com/view/news/223071/Dont_monetize_like_League_of_Legends_consultant_says.php
[6] https://rotogrinders.com/threads/how-many-people-actually-play-dfs-regularly-252044
submitted by IAMB4TMAN to wallstreetbets [link] [comments]

Herman Miller (MLHR) - Work from home in your new expensive chair that your boss paid for

Hello fellow poor kids.
My dream ever since May was to post to WallStreetBets, but those elitist snobs have some rule about waiting a month before posting anything (EVEN A COMMENT) to their subreddit. Well, I wrote this DD with the intention of posting it there, and since I cannot, why not post it in the lite version of WSB subreddits (Plus you allow EPIC DD analysis). Enjoy.

Herman Miller (MLHR)
Share Price (06/21/20): $24.01
Share Price (01/02/20): $41.41
Earnings Date (in less than ten days): 6/30/20
Herman Miller is an American company that produces office furniture, equipment, and home furnishings. Its signature products include the Aeron Chair, Equa Chair, Noguchi Table, Marshmallow Sofa, and the Eames Lounge Chair.
As we have seen, work-from-home has been a real trend that will continue until a vaccine arrives. Several points below support Herman Miller as a beneficiary of this trend:
· Increasing search traffic for Herman Miller products
· Employers providing free money to buy home office furniture (e.g. - $1,500 stipends)
· Large market of work-from-home employees to sell to with money to spend
· WFH is a potential long term trend and saves employers money
· New e-commerce and gaming initiatives at Herman Miller
· Insider buying at Herman Miller
Supporting Information & TL;DR Below:
HERMAN MILLER SEARCH TRAFFIC HAS INCREASED SIGNIFICANTLY SINCE MARCH
· Google Trends search traffic shows that Herman Miller searches increased 100% after March 2020 and still remain significantly higher than they were before the Coronavirus lockdowns started.
· Other searches on Google Trends that have seen a significant up-tick include “Aeron Chairs,” “Ergonomic,” “Work From Home,” and “Telecommuting.”
· Also, there is some anecdotal evidence about potential delays in shipping to customers that can be found here: Shipping Delays
EMPLOYERS PAYING EMPLOYEES TO FURNISH THEIR HOME OFFICE
· Many companies are giving employees money to spend on their home office
· Google offering employees a $1,000 allowance to spend on equipment (Alphabet has over 100,000 employees)
· Facebook giving employees a $1,000 bonus for working from home (Facebook has over 40,000 employees)
· Shopify is letting workers spend up to $1,000 on their work from home gear (Shopify has over 5,000 employees)
· Twitter recently boosted it work from home allowance to $1,000 (Twitter has over 4,000 employees)
· Slack employees get $1,500 for working from home (Slack has over 1,500 employees)
· Indeed and Chegg are providing $500 work from home stipends to employees
· While not all companies are giving a work-from-home “bonus,” many other companies are also giving their work-from-home employees additional compensation or some sort of stipend while they are working remotely.
· “In a recent AON survey of around 1,400 US-based companies, more than one-in-five (over 20%) say they are helping pay for their employees’ home-office equipment.”
· “Meanwhile, nearly a third of companies say they are reimbursing their newly remote employees for their laptops, and more than 14% are paying for their ergonomic office furniture, according to a recent survey by Mercer.”
· Search traffic for home office items has increased significantly since March suggesting that employees are using the money to furnish their home offices
· Google trends searches for “home office” and “office chairs” have doubled since March (with “office chairs” maintaining that doubling through this week)
· Searches for “office chairs” on Slickdeals were up 65% and for “desks” was up 85% since the pandemic started
LARGE MARKET (MILLIONS OF HOUSEHOLDS) WITH SPENDING POWER
· Working from home has increased significantly since the pandemic started:
· According to GALLUP, “Sixty-two percent of employed Americans say they have worked from home during the crisis, a number that has doubled since mid-March.”
· In March, the Society for Human Resource Management found that two-thirds of US companies were “taking steps to allow employees to work from home who don’t normally do so.”
· Virtual meetings have skyrocketed this year as evidenced by Zoom, Microsoft Teams, and Google Meet showing the potential rise in home office furniture purchasing
· Zoom meeting participants rose from 10 million in December ’19 to 300 million participants in April ’20 (An increase of 3,000% over five months)
· Microsoft Teams recorded up to 200 million meeting participants in April ’19 and daily active users of 75 million (Daily active users rose 70% in one month)
· Google Meet has hit over 100 million meeting participants and was adding 3 million users per day in April ’19 (Usage increased 30-fold between January and April)
· Work from home employees have disposable income to spend and are not just employees of “silicon valley tech companies.” - What were the demographics of the “average” work-from-homer before the pandemic?
· According to Global Workplace Analytics, “A typical telecommuter (in 2016) is college-educated, 45 years old or older, and earns an annual salary of $58,000 while working for a company with more than 100 employees. 75% of employees who work from home earn $65,000 per year, putting them in the 80th percentile of all employees (home or office-based).
WORKING FROM HOME IS A POTENTIAL LONG TERM TREND
· Some companies are committing long term to work-from-home for some of their employees which increases the ROI for workers investing in their home office
· Twitter – “If our employees are in a role and situation that enables them to work form home and they want to continue to do so forever, we will make that happen,” wrote Jennifer Christie, Twitter’s VP of People, in a blog post.
· Facebook – According to Mark Zuckerberg, “We are going to be the most forward-leaning company on remote work at our scale. I think we could get to about half of the company working remotely permanently (over the next 10 years).”
· According to GALLUP, “Three in five US workers who have been doing their jobs from home during the coronavirus pandemic would prefer to continue to work remotely as much as possible, once public health restrictions are lifted.”
· According to a Gartner survey, “Nearly three in four (75% of) CFOs plan to shift at least 5% of previously on-site employees to permanently remote positions post-COVID 19”
· Many states are seeing continued rises of COVID 19 after reopening which increases the likelihood of companies continuing to have their employees work from home.
· Texas, Arizona, Kentucky, Georgia and many other states are seeing significant increases in infections and hospitalizations after reopening
· The impact of Memorial Day activity and Black Lives Matters protests are still not fully seen and could increase the risk of those states closing again.
WORK FROM HOME SAVES EMPLOYERS MONEY & INCREASES PRODUCTIVITY
· According to research-based consulting firm Global Workplace Analytics, employers who allow their employees to work from home part-time save about $11,000 per year for each employee working remotely.
· Providing work-from-home stipends and subsidies for employees is more “tax-efficient” as employers can deduct those costs from taxes while employees generally cannot.
· Optimizing your home office increases worker productivity, satisfaction, and morale during a stressful transition from working on-site to working at home.
· “Companies are saying, ‘We want to make sure you’re both comfortable and productive,” said Danielle Lackey, chief legal officer at Motus, a workforce management company.
· “It gets old fast to be working form your couch, and setting up a home office can be expensive,” said Hailley Griffis, Head of public relations at Buffer, a software application company.
INCREASED DIRECT-TO-CONSUMER INITIATIVES AT HERMAN MILLER
· In December 2019, Herman Miller hired Debbie Probst as their new President of Retail. She has a ton of experience with online retail as the former President of One King’s Lane. (Before that she was at Abercrombie & Fitch and Neiman Marcus.)
· Since joining in December, Debbie has been focused on building their online sales component. The timing couldn’t have been any more fortunate given the importance of online sales in a Coronavirus environment.
· Debbie was recently interviewed for the Business Of Home podcast (Link here) where she spoke about Herman Miller's recent initiatives and discussed some of the changes that they are focusing on as a result of the Coronavirus. One of the key points she made was that when people invest in comfortable home furnishings, they are often trading away from a vacation.
“[Home] is a category that has very much competed with the experience economy—when people make the decision to invest in a sofa, quite often they’re trading away from a vacation*, especially with the millennial demographic,” she says. “And [as] the experience economy in the last six to eight weeks has fallen by the wayside, that competitive threat has allowed for a different investment consideration in homes. Our homes are less about investing for the sake of having Instagrammable spaces and more about the luxuries that are going to make home more comfortable or highly functioning during this time.” - Debbie Probst (President - Herman Miller Retail)*
My opinion: Since people are sheltering-in-place and staying home more often, making one's home more comfortable is a priority for many. And since people are not spending as much on experiences, they have disposable income available to invest in more comfort.
NEW E-SPORTS PRODUCT LINE INTRODUCED AS NEW GROWTH SEGMENT
· Herman Miller and Logitech recently announced a new gaming focused product line targed at the e-sports market. It is estimated that a half billion people watch e-sports with the industry being valued in the billions.
· While the average gamer spend 7 hours per week, over 7% of gamers spend at least 20 hours per week playing games. Approximately 5% of gamers between the ages of 18-25 play for more than five hours at a time (the average time spent playing for this age rage is a little under 2 hours)
· For pro gamers or gamers looking to turn pro, ergonomics is important to prevent injury and strain while they are practicing for hours on end. A comfortable chair and good equipment can help performance and increase time playing without injury.
INSIDER ACTIVITY IS NET POSITIVE
· Michael A. Volkema (Director) purchased 25,000 shares of Herman Miller in May 2020 (over $500,000 in shares). This is significantly after the time stay at home orders were initiated and after many companies were impacted by the Coronavirus.
TL;DR:
Herman Miller is benefiting significantly as a result of the “work from home” trend as many employers are giving their employees free money to spend on their home offices. This is evidenced by increased google searches, employer policy announcements (GOOG, FB, TWTR), spikes in teleconferencing activity, positive insider trading activity, and several additional points made above. “Work From Home” trends will sustain for the foreseeable future as COVID cases continue to rise during the summer and skyrocket during the October / November period with no vaccine in place.
Position: Long Shares (Options: $25p, $30c)
Disclosure: I am long MLHR. This is not investment advice. I reserve the right to buy or sell MLHR without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier. Be well.
submitted by LavenderAutist to smallstreetbets [link] [comments]

This is why we should end the porn industry and how we should do it.

THE WHY:
Pornography is different today than it used to be. So, 80 percent of the 15 most-viewed films portray women being hit, spit on, kicked, called degrading names. The kinds of behaviors we wouldn’t want our children, or anyone, to act in. Pornography has become more violent.
It would be difficult to overstate the effect the exposure has on this developing mind. This is not at all akin to a teenage boy finding his dad’s Playboy, as the old trope goes. This is extremely graphic, disturbing, often violent sexual content, consumed by a child who does not have the psychological faculties to cope with or understand what he’s seeing. As his young mind marinates in this filth, his ideas about himself, his sexuality, women, love, and romance are all being shaped by it. The word “traumatized” is greatly overused these days, but it applies in this case. Children exposed to pornography suffer trauma. The psychological effects are obviously devastating. And the trauma is all the worse because we don’t recognize it or treat it as such.
It is not surprising that a boy who starts watching hardcore porn in third grade might be a sexual abuser by seventh grade. He’s been training for it. He’s been indoctrinated into sexual perversion. He’s been watching sexual violence for years and learning to take pleasure in it. His devolution into sex predator seems almost inevitable. It’s a wonder more boys don’t end up the same.
And this is not my opinion. It's a fact. A local news report in Kansas City should spark the interest of every parent. Children’s Mercy Hospital has noticed a trend in the child sexual assault cases they encounter: "half of the perpetrators of these crimes are children themselves.* Nurses at the hospital think porn plays a prominent role:
“I think that was kind of shocking to us all as we were collecting this data, is that almost half of our perpetrators are minors,” said Heidi Olson, thee Sexual Assault Nurse Examiner (SANE) Coordinator.
The SANE program’s data shows perpetrators are likely to be between 11 and 15 years-old.
“Another thing we’re noticing is a lot of those sexual assaults are violent sexual assaults, so they include physical violence in addition to sexual violence,” said Jennifer Hansen, a child abuse pediatrician at Children’s Mercy.
”To sexually assault someone else, that’s a learned behavior,” said Olson. Nurses are also finding more and more that pornography is playing a role in these cases. That can include a victim being forced to see porn, a victim reporting that the perpetrator said they’d watched porn, being forced to do something shown in a pornographic video, or a victim being recorded doing a sexual act.
They also noted that kids are often exposed to porn at extremely young ages:
Hansen and Olson says they’re noticing kids are being exposed to porn at very young ages, around 4 or 5 years-old. They say a child can develop unrealistic and dangerous ideas about intimate relationships by being exposed to violent, graphic porn.
“We know that it’s probably multi-factorial. I think there are lots of things that contribute to this, but that is the question; How are we, as a society, failing in such a way that we have 11, 12, and 14-year-old boys, primarily, committing violent sexual assaults?” Hansen said.
SANE nurses can’t always identify who a perpetrator is, because they work with victims, but said they’ve had young perpetratros tell them they’ve watched pornography and acted it out on someone else.
So, obviously, every child exposed to internet porn is an abuse victim and I support laws to protect children from that abuse because parents can’t possibly protect their children from porn at this point. All it takes is one friend with a phone or a laptop. The situation is too out of hand and porn is too ubiquitous. Either the state gets involved or we accept that kids will access this stuff. I don’t accept it. That's essentially my position, in the simplest terms.
If someone is on the other side of this debate, they have to argue either that exposing children to sexually explicit content isn't abuse or that it is abuse but it's not worth having any laws against it. I think both positions are untenable morally and logically.
Here are some facts:
1) Children are first exposed to porn at the age of 11, on average. As we speak right now, there are no doubt millions of minors, some as young as five or six years old, watching adults have sex on the internet. This is an indisputable fact.
2) Our legal system rests on the assumption that minors cannot consent to engage in sexual acts. If an adult has sex with a child, the adult is guilty of rape no matter if the child verbally agreed or not. In our society, we understand that children lack the mental and emotional maturity to make an informed decision in this area. To deny that is to literally defend pedophilia.
3) So, if children cannot consent to engage in a sexual act, does it not inevitably follow that they cannot consent to witness such an act? If they cannot consent as a second-party participant, neither can they consent as a third-party participant. Thus, every child who watches porn does so, by definition, without consent. Again: I don’t see how you can quibble with this argument without also quibbling with the logic for criminalizing pedophilic behavior. I’m not saying that the people on the opposite side of this issue are trying to legalize pedophilia. I’m saying that they fail to appreciate how our laws against pedophilia also provide a basis for pornography regulation.
4) This all means that every “consenting adult” who posts hardcore sex videos to the internet does so knowing that children can very easily access and view it. They are putting it, as it were, within reach of the child. If the child reaches for it, who do we blame? Is it the child’s fault or the fault of the person who put it there? I would argue that every child who has viewed internet pornography is a victim of abuse. And the abuser is the person who posted that content where a child, with no trouble at all, could find it.
5) Indeed, the internet porn industry makes hundreds of millions of dollars every year on children. Each hit to a site like Pornhub is monetized. If millions of children go on that site — which they do, because there’s nothing to stop them — then Pornhub profits to the tune of millions on the psychological and sexual abuse of children.
6) Pornhub makes absolutely no effort whatsoever to keep kids away from the hardcore rape porn on their site. And that should concern all of us in a country where children as young as 8-years-old are watching this stuff. In fact the situation is worse than Pornhub merely making no effort to protect kids. On the contrary, they explicitly market themselves to underage kids. Only a nation of impotent cowards would sit back and allow smut peddlers this kind of free rein, as if they have some sort of sacred, God given right to show gang bang videos to third graders.
AND THE HOW:
Unfortunately, under the Internet anonymity protection, anyone of any age can visit these domains and easily access billions of hours of filth and depravity so vile that it causes PTSD to the detectives tasked with sifting through it to prosecute child porn. No age verification is conducted or even attempted. Many gambling sites require a driver’s license or passport to ensure that users are legal age. Some take even more severe steps. Cryptocurrency exchanges use similar measures. Same for stock trading sites. Even sites that feature pictures of alcohol force you to enter your birthday before you enter.
This latter measure is obviously circumvented easily, but the point is that Pornhub doesn’t even do that much. They make absolutely no effort whatsoever to keep kids away from the hardcore rape porn on their site. In fact the situation is worse than Pornhub merely making no effort to protect kids. On the contrary, they explicitly market themselves to underage kids.
The good news is, we don’t have to allow it. Pornhub should at least be subject to minimal regulations to prevent them from profiting off of the abuse and corruption of children. Even though we think parents should do everything in their power to stop their underage kids from binge drinking, we still agree that companies that sell alcohol should bear some responsibility. If an 8-year-old waltzed into the local Quick Stop and came out with 40 ounces of malt liquor in his hand, it may be true that he has neglectful parents. But that doesn’t justify the neglect of the person behind the corner who chose to sell the product to a customer who was very clearly well below the legal age. As previously stated, we even expect other kinds of websites to carry this sort of burden. So what can we do about sites like Pornhub?
As has been proposed in other countries, a law could and should be passed requiring sites like Pornhub to make some attempt to verify a user’s age. We all understand that no age verification system will be perfect. But any system will be a hell of a lot more effective than none. Especially if that system requires a photo ID or a credit card.
Alternatively, as has also been proposed, adults who wish to access porn could be required to opt-in with their internet service provider.
And in order to cutback on the rape and child porn on the platform, Pornhub could be required to block search terms that are directly related to that kind of content. You should not be able to upload a video titled “passed out teen” and you should not be able to search for such a video. Sex with a passed out teen is rape. It would be fairly easy for Pornhub to filter out videos that explicitly advertise themselves as rape. It’s just that, right now, they are not required to install such filters. They are not required to do, or prevented from doing, much of anything.
This is not advocating for a Big Brother dystopia. This is not saying the government should parent our kids. This is not trying to “legislate morality.” This is about very basic, reasonable, not terribly onerous measures that would put sites like Pornhub right in line with other companies that sell products we have deemed unsuitable for children.
Sure, I would prefer to burn the porn industry to the ground and salt the Earth with its ashes. But you don’t need to hold that position to see that Pornhub is harming children, and monetizing that harm, and it has no right to do that.
submitted by Ed_The_Riddler to pornfree [link] [comments]

$GAN is a long term hold that makes so much sense

Everyone talks about DKNG, PENN, MGM and in some cases RRBYD but the real gem is GAN. I have worked and know people who work with them so this is coming from personal experience seeing their product.
You have one of if not the best online gaming platform. Their offering is top notch and will only grow.
Their partners in the USA will only grow. Especially Fanduel and newly acquired Churchill Downs. Look at the market share Fanduel has in the states they are in. It's basically DK vs FD as states legalize.
Speaking of states legalizing. It's projected 45 states will have online gambling by 2024. Think of the revenue GAN will be raking in being in 45 states.
Draftkings has SBTech running their casino/sports now which is a subpar cheap product and you bet other books will take notice of GAN when they look to enter new states. Don't be surprised to see Draftkings, Pointsbet, etc look at GAN down the road.
Brick & Mortar is another revenue source they have which will only expand as states legalize. They won't only be dominating the online world.
They aren't just in the USA. Their global presence is expanding as well and will only get bigger. This isn't a pump a dump. There is a real demand for this and nobody is better equipped than GAN. They are severely under valued and their revenue numbers are only going to grow. They went up $1.50 AH today off NJ numbers. Just wait until you see them in 8 states with online casinos by the end of the year and the numbers rolling in are all green and exceeding expectations. Remember states are looking for revenue sources and when legislators are back in session sports gambling bills will be at the top of the list as they know if they tax it at the right rate it can be a profitable venture for the state.
https://gan.com/about-us/customers-and-partners
If you have any knowledge about gambling you will know by going through their portfolio that the sky is the limit for them. Sportsbooks are partnering with arenas, hooters servers are taking your bets, cable companies are building interactive tv's focusing on gambling....online gambling is going nowhere.
submitted by CityUnknown to stocks [link] [comments]

NEW! List of banned subreddits part 2

Updated list of all known banned subreddits sorted by reason and alphabetically part 2 (unmoderated and ban evasion). Current as of July 3, 2020 5:32 PM EDT
This is a second thread containing subs banned for ban evasion or for being unmoderated, as Reddit limits you to 40000 characters per post.
 
Unmoderated:
 
Ban or quarantine evasion:
 
* Ban time and reason changed during the purge of subs containing the word 'nigga' or 'nigger'
submitted by Holesome_chungus to reclassified [link] [comments]

I'm finalizing my portfolio for this year.

It's been a while since I made a big post. Lots of people are still messaging me about the energy sector post, especially for the ENPH tip, so I'm here to show my portfolio. I don't own all companies yet, this is partially hypothetical. I'm holding on to a reasonable cash position for a possible new downturn, but I have starting positions in most companies and will DCA.
I will try to keep it summarized, as I have done quite a lot of analysis on each of them. I'll draw the main picture and give the most important arguments for my choices, but I'm not expanding too much. If you're interested, you can DM me to talk about them more.
Let me start by saying I'm a growth investor. I always look for a combination of growth with a great track record, if possible at a reasonable price. There are exceptions as you will see below, but the main balance stays the same. I'm not a defensive investor, but no aggressive one either. My timeline is 2-5 years at least (due to a possible start of a small business), but I would gladly hold on to these companies 10+ years.
TLDR; For you guys not interested in my portfolio, I've added a short list of interesting smaller cap companies at the end, most of them trading at decent values.
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ADVANCED MICRO DEVICES - $AMD
This one is becoming a blue chip, but has more than enough growth potential to live up to those high valuations. Preferred by gamers and beating their biggest competitor in the CPU market hard. While AMD and INTC were close competitors at the beginning of the 21st century, INTC took the lead by a lot. Since 2017, they introduced 7nm CPU's and GPU's and they are closing the gap fast. Not only are their chips more performant, they are also cheaper. Market cap $60B vs $261b.
Those next generation chips lead them to new partnerships, often beating INTC. Microsoft, a long time Intel customer, began using AMD chips in their Surface laptops. Lenovo using AMD for their new servers. Nvidia started using the chips in their AI products. AMD is also used by Apple's high-end laptops, while Intel (used in the budget range) will probably get replaced by Apple chips made in-house. Apart from laptops, AMD has government contracts to deliver supercomputers in 2021/2023 and they are used in both PS and XBOX consoles, to give a few examples.
For the CPU market, AMD is destined to take over, but they're also taking on NVDA for their GPU's. They have been catching up for years and in 2019 they finally made a better performing GPU in the $350-400 price range. There is a possibility to gain GPU market cap since NVDA has been pushing their prices due to the lack of competition. Therefore, with AMD stepping up their game, they need to give up market share or lower their margins.
Financial
Assets over liabilities are x1.88. Cash to debt ratio well above industry average, debt to EBITDA well below IA. ROE 17.12% and ROIC 28.06%. Earnings were growing fast before Covid (125% in Q3, 78% in Q4). Yes they're overvalued, but with their future outlook, I would always buy below $49.
Doubts
Now that they are done catching up, the question is, will they outperform in the future. To gain more market share of Nvidia, they need to be better, not equally good. AMD also needs to control the heating better, as it is one of their long term problems.
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MASTERCARD - $MA
Fintech companies like SQ and PYPL are a great investment. However, a lot of big companies will (and already did) implement online financial services. MA is able to easily work with multiple of those companies and they're using their global presence pretty well, that's why they're my pick for the fintech industry.
They launched Mastercard Accelerate last year, implementing those online paying platforms and letting start-ups take advantage of their global presence to grow and transform very fast. Last year they acquired Ethoca (managing e-commerce fraud) and Vyze (platform to connect merchants with multiple renders, giving them the opportunity to get those financial needs for start-ups). MA is basically helping start-ups to grow faster, which will result in more financial transactions in the future.
Last but not least, they like to focus on expanding to countries where there isn't much competition yet. They are expanding their exposure to Middle East and Africa, working with local networks and e-commerce platforms. They are in a strong position to capitalize those regions in the future and take on market leader Visa even more.
They get compared a lot to Visa, so I'll expand on that subject a bit as well. While V is focussing on performance and speed, MA plays the cyber security card. They are already working on ways to implement cryptocurrency and Mastercard tend to have more growth potential vs stability from market leader Visa. While V is in the lead, MA is more widely used by fintech companies, which shows potential take-over in the future. Next to their credit services, they also own debit service Maestro, which is widely used in Europe.
Financial
Returns as high as 150% (ROE) and 60% (ROIC). Very large margins and perfectly stable balance sheet. High EPS growth YoY, 53% and 42% in the last two years. Quick ratio 1.87. V has more assets and even bigger margins, however MA wins in returns and cash. In terms of more growth, I like to focus on those last numbers more.
Doubts
It's a blue chip at a $300B market cap. Their growth potential might be limited, although I see them as one of the better picks between blue chips.
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ENPHASE ENERGY - $ENPH
I already talked about solar energy in another post, so I'm gonna skip the explanation. As some of you know my choices were ENPH and SEDG, so I'll explain a bit about why I choose ENPH here. Mainly it's because of their financials, so I'll dive that straight away.
Quick ratio - 2.35 vs 1.74
ROE - 142.94% vs 21.51%
ROIC - 85.51% vs 25.81%
Net margin - 25.81% vs 10.28%
However I think SEDG balance sheet is a lot better and safer, ENPH is working on their future more efficient. They are paving the way smoothly with bigger margins and return on investments. Although SEDG might be the better pick right now, ENPH will be the better one in a short while. ENPH is also a bit less overvalued and their PEG ratio is lower, which makes them the better pick to get in right now.
Diving into the products as well, ENPH just has the better and more efficient product. Their micro inverters are more durable (20 vs 12 years) and give the chance to increase or decrease the amount of solar panels easily, depending on your personal situation.
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GALAPAGOS - $GLPG
I'm not a big fan of biotech companies, but these guys have my attention. Not because they're working on Covid vaccines, but because of two reasons. First one is them getting back-up from Gilead Sciences. That's the push they needed to start operating worldwide, increasing their potential market cap. Now that they have the cash from GILD, they can keep on buying interesting divisions and increase their growth. While having almost no long term debt, they are set pretty well with about $4 billion extra in cash.
Second, they have multiple medicines in later trial phases, with Filgotinib as their biggest one. They had a setback on those results, but the company is very confident, giving an opportunity to get them at a decent price. I wouldn't be surprised if they partner up with another big pharmaceutical company in the metabolic disease section.
Financial
High PE (84 vs 44 average), but PEG ratio is 1.2. Quick ratio 9.28. ROIC 75.91% and ROE 7%. Became profitable this year with 16.25% net margin. 38.7% YoY EPS growth.
Doubts
Like all biotech players, there's a lot depending on medicines getting through phase trials and being commercialized. If Filgotinib will fail, their stock will obviously fall. However since they are backed by a big US giant, they can commercialize the product faster and on a bigger global scale if trials succeed. That's what gives them the advantage in comparison to other biotech companies for me.
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WALT DISNEY - $DIS
This one has got me doubting a lot. I've taken them off and put them back on my list multiple times, but eventually I decided to keep them at least 2 years to see how they will evolve into streaming.
Biggest advantage they have on their competitors is they basically have a monopoly on kids entertainment. Kids are growing up with electronic devices and content, so they're creating customers at a very young age. That's how Coca Cola used to work. They targeted 14-16 year olds, dumping loads of money into advertising which resulted in life long customers, as people didn't change cola brands often.
Disney+ is a big hit and they won't get so much competition from other streaming services as Netflix and Roku will. They have one of the strongest defined brands out there and they know perfectly how to build and maintain their company. It's also still unclear how sports with public will evolve, but it's certain streaming will become even bigger after Covid. Therefore their money-losing ESPN acquisition could even turn into a moneymaker.
Financial
I can't really say great things about their financials. ROE is 12.67%, above 10% is decent. Assets over liabilities are x1.85 and debt to equity is 0.61. You could apply the saying "too big to fail' here, but that's about it. The bad financials are mainly caused by their big investment to streaming of course and they're working on it hard. They doubled their cash position, increasing their quick ratio from 0.75 to 0.89.
Doubts
I would say financials are their weak point here. They still have to go through some bad weather this and next year I would say. Them doubling their cash position in Q1 was soothing, as I see it being the biggest issue for the future. It might be better to wait it out and keep an eye on them for next year, but I wanted to take a position already. Not higher than 8% of my portfolio though.
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MICROSOFT - $MSFT
They don't really an introduction I guess. 2nd biggest player for cloud services with Azure. Naming Satya Nadella as CEO and making the transition from hardware to software in 2014 were the best decisions they could've made. Acquired the government contract with Pentagon, however there's still uncertainty about it. In short, Amazon is claiming they were about to win the contract, but Trump criticizing the company would've lead to calling off the deal. For me, that's probably the main reason why MSFT didn't fly as high as their fellow cloud competitors yet.
Financial
Assets over liabilities x1.67. ROE and ROIC respectively at 43.82% and 28.88%. Quick ratio of 2.88, 0.65 debt to equity and 1.86 cash to debt. Decent financials, great returns. Talking about blue chips, I would say MSFT is still fairly valued with a PEG ratio just below industry average. Also paying a small dividend.
Doubts
The Pentagon contract allegations could be pretty negative for the company. They will probably not come back on their decision, cause if they do, MSFT will claim they already made big investments towards them and things will just keep on dragging on. Even without the contract, MSFT should be a 10 year hold while buying on dips.
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INNOVATIVE INDUSTRIAL PROPERTIES - $IIPR
Haven't read a lot about them here on Reddit, but they're a very decent investment. Basically, they buy properties from cannabis companies and leases them back to the sellers, giving them the cash they need to grow faster and IIPR keeps the long term advantage of renting out those properties. They need to buy about 6-8 properties a year to keep their growth rate going and they already bought 7 this year. They still have a lot of cash ready to take advantage of the crisis.
Not only are they 20% undervalued right now, they have a lot more growth potential after that and on top of it, they pay close to 5% dividend. I'm not a big fan of betting on the best cannabis company for the future, but IIPR is a great buy to have exposure in that industry. It doesn't happen very often I come across a company that combines growth potential with a high dividend, but IIPR does.
Financial
Quick ratio 6.75, cash to debt 2.8 (while REITs have an 0.07 average). Net margins 13% above average. Assets over liabilities x4.88. Annual EPS growing by more than 150% and about 41% in the last quarter before Covid. They just missed Q1 estimates, but it was only an 8% drop from Q4, performing way better than other REITs.
Doubts
IIPR has held a lot of new investment rounds, diluting shares. Of course extra capital will result in higher growth and will eventually be positive in the long run. There has been a drop in these last few days due to the announcement of selling 1 million more shares soon. I would look at it as an opportunity to get an even better price on them.
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TELADOC HEALTH - $TDOC
It's the only company I don't own yet. I can't force myself to invest more than $140 per share for them, although I really like their business model. A lot of people are skipping doctors visits these days, going straight away to get medicines and counting on the advice of pharmacists. A lot of times, there's more examination needed.
Not only do I see them succeeding in their field, I see them as an essential part of the automation of the pharmacy industry. It's a useful tool in emergencies, giving advice and deciding how serious the condition is, if (fast) medical care is needed. Teladoc will also play a role in insurance and giving the employers a checking tool. 98.9% of their shares are owned by institutions.
Financial
In terms of profitability and returns, not great of course. They are estimated to get profitable in 2023. Great balance sheet, assets over liabilities x2.66. Quick ratio 6.14, cash to debt 1.06, debt to equity 0.48.
Doubts
It's hard to see if a company is well managed before they are profitable. Their moat isn't very narrow, however I feel being one of the first ones gives you a big advantage in this field.
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DRAFTKINGS - $DKNG
Gonna keep this one pretty short, there has been enough posts about Donkey Kong. For me, the most important factor for choosing them in this industry is their fantasy sports section. They are widely popular and that division will only get more interesting while online gambling, and especially in-game betting, gets more and more legalized in the US.
Although they realized major revenue growth in 2019, they almost doubled their earnings loss. Main reason of course having to develop their platform and system. Good thing is, their technology is highly scalable, meaning they margin will grow massively while expanding in to more states and countries. Not many ratios available yet, so that's about the only financial information I own atm.
The only negative I see is their pretty wide moat, so this one should be monitored more closely in the future. But for now, they have the momentum and are one of the most popular choices, great investment.
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RAYTHEON TECHNOLOGIES - $RTX
As many of you know, two great companies (UTC and RTN) merged together in April. While United focussed on aircraft engines (Pratt & Whitney), Raytheon manufactured weapons, military and commercial electronics. They always delivered advanced technologies and them gaining multiple government contracts in the last decade is confirmation of their performant products.
Raytheon will continue to grow their leadership in different segments. Because of their diversity, they seem perfectly in place to grow even more into an aerospace & defense giant. Engines, aerostructures, avionics, sensors, cybersecurity and other software solutions are just a few examples of their working fields.
Financial
With a PE ratio of 13.58 and PB ratio of 1.41, this is probably the most undervalued stock in my portfolio. Assets over liabilities x1.43. The rest of their financials isn't that great. UTC was carrying a lot of debt, but because of the merger, it will be better balanced as RTN was only carrying $2 billion net debt. If they can decrease their debt and optimize their merger, they are set to be the new number one in defense.
Doubts
It's still unclear how the merger will work out financially and logistically. In theory, they should be very well armed (pun intended) to take on LMT as market leader. Their exposure to commercial aircrafts is also a big threat, but it's less of an issue because they can make up with their other practices.
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As you can see, I've tried to get the best blue chips with still some growth potential and stable growth companies together. Since a lot of companies already got mentioned on this forum, I'll include a bonus round of interesting companies I came across during my search for the best companies. I didn't include them in my portfolio mainly because I feel the chance of them succeeding and living up to their future potential is more risky than others. For you looking for higher risk, higher reward, check out these companies below.
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So, that's about all I have to share. This will also be my last big post a while. Analyzing stocks has been my main occupation for the last three months, but it's time to work on opening up the hotel and bar again. I hope some of you get something out of this. I'm not a professional so always check again for yourself. I'm gonna hold on to these companies for a while now. Will add some extra capital at the beginning of 2021, so you could expect another big post about my newest findings then. For now, I'm gonna take a break from following the market day in day out and enjoy the weather a bit more.
Have a good one!
submitted by CapitalC5 to stocks [link] [comments]

George Soros Bets big on DraftKings

(Bloomberg) -- George Soros has a $66 million stake in DraftKings Inc., one of several big-name investors to receive shares in the sports-betting company through a deal that took it public last month.
Quantum Partners, an investment vehicle run by Soros Fund Management, holds 2.7 million DraftKings Class A shares, according to a filing last week with the U.S. Securities and Exchange Commission. A spokesman declined to comment on behalf of Soros Fund Management, which oversees investments on behalf of the 89-year-old philanthropist and his family.
DraftKings has expanded its investor base beyond the sports world as it competes in the growing market for legal online wagering. The company, which began in 2012 as a fantasy-sports platform, drew startup investments from Major League Baseball as well as Jerry Jones and Robert Kraft, owners of the National Football League’s Dallas Cowboys and New England Patriots, respectively, prior to the reverse merger last month with blank-check company Diamond Eagle Acquisition Corp.
Soros Fund Management, which oversees roughly $25 billion, has been investing more conservatively under Dawn Fitzpatrick, its chief investment officer since 2017. But the firm made at least one other opportunistic investment amid the coronavirus pandemic, disclosing last quarter that it held 2.7 million shares of Peloton Interactive Inc., the supplier of upscale stationary bikes and related online workout programs. The stock has since soared 58%, lifting the value of the stake to $117 million.
DraftKings is up 40% since the Boston-based company went public through a reverse merger on April 23. Mousse Partners, the family office that invests the Chanel fortune for the Wertheimers, holds $88 million in shares, the filing shows. Michael Gordon, a former money manager with Jeffrey Vinik’s hedge fund, has a stake of almost $20 million.
Kraft’s DraftKings holding is larger than that of his NFL rival, according to the filing. Kraft and his sons Jonathan and Daniel own 3.53 million shares while Legends Hospitality, an investment vehicle set up by the Cowboys and the New York Yankees, has 194,867.
Several owners of pro-basketball teams are also listed as investors in DraftKings for the first time.
Madison Square Garden Entertainment Corp., controlled by the Dolan family that owns the New York Knicks, indirectly has almost 1.5 million shares. Stephen Pagliuca, co-chairman of Bain Capital and a co-owner of the Boston Celtics, has about 566,000 shares through a partnership with Anastasios Parafestas, the head of Bollard Group.
Representatives for the investors either declined to comment or didn’t return telephone calls.
For more articles like this, please visit us at bloomberg.com
Subscribe now to stay ahead with the most trusted business news source.
©2020 Bloomberg L.P.
https://finance.yahoo.com/news/george-soros-wagers-sports-betting-214123512.html
submitted by jasonhenderson23534 to investing [link] [comments]

$DKNG Makes No Sense to Me - Lots of Thoughts

DKNG has seen huge gains this week, mostly focused on Tuesday and today, Thursday. Both days saw intraday spikes on sports-world news: on Tuesday afternoon a presser with Gary Bettman was announced and on Thursday it was announced that the Premier League would return in June. Oddly, the stock did not move back down at all after Bettman’s announcement turned out to just be an expanded playoff format, and nothing about a return to the ice. The Premier League news didn’t seem to have much impact on other sports betting stocks either.
Both of these events point towards something that seems obviously clear: DraftKings’ stock is hugely overpriced, but seems to keep being driven up just by trading. I think there are cases to be made for short term bull or bear, and for long term bear. I’m already in on the long term bear case with Nov ‘20, Dec ‘20 and Jan ‘21 Puts that have all taken a beating, but debating what the profitable short term play is.
For some context, I used to trade bonds on one of the biggest desks in NY, but moved to be closer to family a while ago and run my own business. My state is not supported by DraftKings, so keep in mind when reading that I am a bit salty towards the company and their ability to sniff out VPNs. Been a long time lurker here, but this is my first post.
The company’s Q1 earnings was pretty enlightening and quite the spin job. I was shocked to see the stock rise that day after what I read to be a pretty poor outcome. Growth in marketing expenses can be written off as entering new states, but seeing no growth in net revenue despite 30% growth in gross revenue means that the company has a growth problem, in other words almost all the revenue growth was driven by giving away free bets and reducing vig. Let’s look further at revenue growth though.
I found it very interesting that the company led with “30% revenue growth” when, in fact, that was only at Old DraftKings, which makes up about 75% of New DraftKings revenue. SBTech makes up the rest and grew at only 3%, giving the public company a 23% growth rate for the quarter, not 30% - spin job.
The company also gave us an interesting insight into coronavirus’ impact on their business, maybe unintentionally. At Old DraftKings, they noted 60% growth through March 10th. If we assume each day through the quarter is equal, that means the last 21 days of the quarter would have been down 70% vs Q1 ‘19, that’s big. However, we know not all days are created equal in the world of sports, and Q1 included 5 NFL playoff days and the Super Bowl. If we assume NFL betting days are 3x a normal day and the Super Bowl is 3x a normal NFL day, you can see your way to revenue post-March 10th being down 95%. A similar look at SBTech’s drop from +19% to only +3% means revenue post-coronavirus is down at least by half.
Another interesting lens to use in looking at the company is how they pitched themselves when the merger was announced five months ago in December. On slide 22 they compare their valuation to a variety of comps, trying to show that the valuation is fair, probably trying to alleviate the fact that the valuation for DraftKings was about 4x what Paddy Power paid for FanDuel 18 months earlier. I’m going to ignore the “EV / 2021E Revenue – Growth Adjusted” multiple that they highlight, because adjusting a forward looking multiple based on your own forward looking growth projections is absolute garbage, and instead look at EV / TTM 3/31 Revenue for those same comps.
At $39 per share, DraftKings has a market cap a bit over $15 billion on TTM revenue of $451 million, giving them a revenue multiple of 33.7x. For those of you that haven’t been around the block a few times, that is outrageously high. The “High Growth Consumer Internet” category that they selected is at 8.1x and “EU Sportsbook Operators” at 3.6x. Their best comp is probably Flutter, which is Paddy Power + Fanduel + Stars, trades at 7.8x. DraftKings deserves a higher multiple than Flutter given that they are pure-play USA vs Flutter which has a lot of retail european revenue that isn’t high growth, but the two companies currently have the same market cap, despite FanDuel being a direct comp to DraftKings with more market share in the fast growing business segments. Even if you said DraftKings should trade at a 50% premium to Flutter, which is being very generous, that implies a share price of only $13.50.
I know what you’re going to say: “this is all about more states allowing sports betting.” Fine, let’s look at what would need to happen at the state-level to get DraftKings’ current valuation to be reasonable. Going back to the December investor presentation, DraftKings estimates their sports book net revenue at $2.3 billion given 25% market share and 65% of the US having online betting, with a 22% allowance for promos from Gross to Net. That let’s us back into $4.5 billion of gross revenue at 100% of the population. Let’s then give them a 30% bump on that for iGaming. Using the company’s current $15 billion valuation and the same 50% premium to Flutter’s revenue multiple above (11.7x) that means they need $1.28 billion of revenue, or $831 million more than they currently have. $831 million more revenue needed means they need 14% more of the population to legalize in the very short term. Of the big five states, CA, TX, FL, NY and PA, none are going to add any population, with PA already online, NY choosing retail-only and the other three being no where close to legalization and widely considered by researchers and lobbyists to be years away. The remaining 46 states, including DC, average 1.3% of the population each, meaning you need a windfall of states to add 14% of the population.
Don’t get started on nationally legalized sports betting, no one is even pushing for that and it is never going to happen. The SCOTUS repeal of PASPA was as much about taking away the Federal Government’s ability to make national decisions like allowing or disallowing sports betting as it was about sports betting itself. Sports betting will roll out throughout the US, but it is going to be a state-by-state slog.
Another thing to consider is what the company might do with its highly valued stock. As we saw with Tesla a few months ago, a big run up in stock price is a great time to do some financial maneuvering. I think there are two very good options for management right now. The first is obvious: follow-on equity offering. In going public via a reverse merger with a SPAC, DraftKings barely tapped the big institutional investors. A follow-on would be a great way to load up the coffers further - anyone that watched TV in 2015 knows they love to spend money on ads - at a very attractive valuation for the company. The problem with this is that new shares coming in, or the follow-on pricing poorly, could be a big drag on the current share price.
Another option might be a little less obvious, but I think could make a lot of sense for the company: Buy William Hill. William Hill currently has a market cap of about $1.5 billion. They have a huge footprint in Europe, a market that DraftKings previously tried and (largely) failed to enter, are a big threat to DraftKings’ DTC approach in the US and have the tech that powers much of the land-based casinos’ sportsbook operations in the US. DraftKings could buy them with their cheap stock, or issue new equity to raise money for the acquisition. DraftKings would add a ton of revenue, could cut lots of duplicated costs, diversify across geographies and sports to temper their seasonality, and replace WillHill’s outdated tech with their much better apps. The big downside is that the CEOs of the two companies seem to really dislike each other.
One reason that I think the stock could be up so much since the “IPO” is that there are a very small number of liquid shares. Remember that this wasn’t an IPO at all, it was a reverse merger with a SPAC, meaning that a much higher percentage of outstanding shares are currently locked up than would be in a typical IPO. That constraint on supply with big retail demand could be a huge driver in the stock gain.
Circling back to be three cases for what I think could happen: - Short term bull: Sports come back, stock (irrationally) trades up on it - Short term bear: Correction to a more realistic valuation, bulls taking gains, any of NHL, NBA, MLB announce they won’t play again in 2020, financial maneuvering by the company - Long term bear: Correction to a more realistic valuation, bulls taking gains, any of NHL, NBA, MLB announce they won’t play again in 2020, financial maneuvering by the company, Q2 or Q3 earnings disappoint/are eye opening, any blip to the NFL cash cow, NBA or NHL ‘20-’21 season delays, lockup ending in October
Just giving my two cents on how I’m looking at this and trading it, and curious to hear any other thoughts or theories on real reasons why the stock is moving and where it is going.
Last thought: for those of you that like DraftKings at this price, you should LOVE Flutter at this price.
submitted by TheGlove2ReignMan to investing [link] [comments]

Online gambling legislation and regulation. Starting your own gambling product.

Online gambling legislation and regulation. Starting your own gambling product.

Mobile gambling
If you plan to develop an app with the ability to deposit and withdraw real money, then such a product automatically falls into the category of gambling and you will need to license your business for successful operation.
Mobile and Web Based Apps
So let’s talk about the different kinds of online gambling apps available on web and mobile. We’ll be covering both free-play gaming apps and real money casino app games you can find for iOS, Android devices and web browsers.
Mobile gambling is more common for poker, casino, bingo, and skill games. They have advantages in terms of a low barrier to enter the market, instant liquidity, product knowledge, and marketing expertise, minimal infrastructure costs, and the ability to bring a brand to the market quickly. Consequently, this form of gambling does not sit neatly with jurisdictional boundaries. Multiple gambling opportunities are available, including betting on various events and markets, in a relatively simple format. Gambling products can also be integrated into betting on television shows or virtual racing and sports games as well as offering lotteries, bingo, poker and casino games.
Most Popular Gambling Apps
Sports betting, casino, poker and lotteries are the most popular forms of online gambling. However, other forms are available too. These include the following: Bingo, slot machines, different card games, roulette and other game of chance. One of the best things about online gambling and betting apps is the number of choices you have.

Sports Betting

Betting means making or accepting a bet on the outcome of a race, competition, or other event or process, the likelihood of anything occurring or not occurring, or whether anything is or is not true. Today most sports betting is done via mobile-friendly sites and apps.
Today most sports betting is done via mobile-friendly sites and apps.
The introduction of live betting for sports like soccer and tennis means that bettors who are sitting inside stadiums watching games can now pick up their mobile devices and find real-time betting value with the best sports gambling apps. This has really unlocked a door to the future of sports gambling and the popularity of online gambling apps.

Poker

Many sites offer free poker, where no real money is wagered, although in some cases players can accumulate credits that can be exchanged for prizes. This is the case why people are going to play for real money. There is an ongoing debate over whether poker should be classified as a game of chance or skill. The parameters of legal poker playing are still unclear and differ between jurisdictions. Since you are not gambling with money, I’m pretty sure under the law it’s just a video game for now.

Blackjack

Blackjack is the game of choice to many high-rollers and do you know why? Because blackjack is a challenging, logic and skill-based game where your thinking, strategy, and calculations determine the outcome of the game.

Bingo

Bingo is one of the most popular and socially accepted games in the world. Bingo is a traditional form of gambling that has seen considerable innovation in recent years. It is also the only form of gambling recognized in the Gambling Act that does not have a specific statutory definition, the Act providing simply that “bingo” means “any version of that game, irrespective of by what name it is described”. Bingo must be played as an equal chance game. For game to be classed as “bingo” it must meet the Act’s definition of “equal chance gaming” (as opposed to casino gaming). Thus, it: must not involve playing or staking against a bank, and must be a game in which the chances are equally favorable to all participants in the sense that each ticket or chance has the same probability of success as any other.
Licensed bingo is a well-regulated and socially responsible form of gambling that takes place in a safe environment. Many sites offer multiple forms of bingo with different features, types of games, and costs of play. These sites often cater specifically for women and some research suggests that they may appeal to markets who would not typically engage in traditional forms of gambling.

Slots

Slot machine is one of the most beloved game among the gambling community and it has been a part of the industry for a long time. They provide fun and entertainment and their simplicity allows gamers to start playing at once. This can play out in different ways depending on the machine you’re playing. For instance, there’s Pick a Fortune, a five-reel, 20 line game that puts players right in the studio of a television game show, including the potential to play a Deal or No Deal-style bonus round. A super trend over the past few years is mobile-friendly slot games. These apps and websites were developed to enable players to enjoy their favorite games on their smartphones at any time. Another dominant slot trend is licensed branded slots that are based on popular movies, television, and musicians.
Virtual Money vs Real Money
Let’s find out the difference between social gambling and real money gambling, as well as the differences between gambling through apps and gambling through a web browser. It can be quite confusing trawling through all the casinos, slots, and lotteries available, both through your mobile web browser as well as through mobile app stores, in the form of downloadable apps.

Virtual money

The main difference between virtual money and real money gambling is that the in-game virtual currency in social games and gambling-type games is used only like credits that are not paid out as winnings or anything given to player in cash, making these games exempt from gambling regulations.
Virtual money is loaded on user game accounts via in-app purchases in mobile applications or the game balance funding from a card via web based applications.

Real money gambling

Real money gambling via your mobile device is only allowed in countries where laws have been passed that allow for this type of gambling online, or there are no laws in place that prevent it. The payment systems are the legal way of services payment in the gambling app, performing as the intermediary between the gambling facility and the client. With their help, users replenish deposits and withdraw funds to personal accounts in financial institutions. If the application uses the payment system of a well-known brand, that gives players additional confidence in the resource. Nowadays, there is a wide range of payment systems, some of which operate all over the world, other systems are oriented towards the citizens of one or several countries. A number of services accept money of different world currencies, while others allow currency transactions of one state only.
What is an Online Gambling Licensing
The internet has a global audience, there’s no single piece of legislation that covers the legality of online gambling for the entire world. Mobile gambling doesn’t typically accept customers from every single country in the world. It often focuses on certain specific regions.
Instead, most countries have their own local laws that deal with the relevant legal and regulatory issues.
Ultimately, questions of legality all go back to the location of the casino or where the website operates out of. In closed regulatory systems, such as Italy, France, and the Netherlands, licenses, and advertising rights are limited to domestic providers, which must be located within their country’s geographical boundaries and these are only permitted to offer some types of products. Some jurisdictions, for example, Norway, Sweden, and Canada legalize and regulate online gambling, but this is limited to a single site that is owned by the government. Under such an approach, the government becomes the operator and regulator and all revenues are returned to the government.
Remote gambling is generally permitted. That means that an operator that is licensed may provide gambling services to citizens in the country via all forms of remote communication (and using equipment that may be located in the country or abroad). Equally, a remote operator may be licensed to offer gambling services to citizens in any jurisdiction in the world using equipment located in the country. The law provides that, for each type of gambling (betting, gaming, and participating in a lottery), there will be two forms of license available: remote and non-remote forms (land-based). If you provide facilities for remote gambling, online or through other means, and advertise to consumers you will need a license from the licensing jurisdictions or local licensing authorities. Before an online gambling site signs up its first customer, before it accepts its first bet before the first card is dealt, it must be licensed by a recognized governmental entity.
Certain regions in the world have specific legislation in place that allows them to license and regulate companies that operate online gambling sites or provide industry services (such as the supply of gaming software). These regions are referred to as online gambling jurisdictions or licensing jurisdictions.
Depending on what type of entertainment you are going to implement in your internet establishment, you will have to apply for the corresponding permissions. Online gambling laws in Europe vary from one country to the next. The industry is well regulated in some countries and less so in others. There are several online gambling jurisdictions located in Europe. Some of these are members of the European Union (EU), and thus subject to the various rules and regulations of that body, while others are independent. Each of these jurisdictions has an authority that’s responsible for approving gambling sites for licenses that enable them to offer their services legally. They also regulate their licensees.
Countries that Provide Gambling Licensing
Today there are lots of licensing jurisdictions located all over the world and offering different terms for their customers. Depending on the country, licenses can be local, international (distributed in several countries), have a different set of documents for registration, costs of registration and further support, various operating conditions and other special details.

Which gambling license is both internationally recognized?

The government of Ireland offers casino operators, software, and service providers in the gambling industry, with a gambling license that allows gambling operators to conduct business related to casino, lotto, and other gaming-related activities. Ireland Gambling License is one of the most popular license for online casinos worldwide. Ireland has long been recognized as one of the preferred locations for Online Gambling operators to base their operations. This success has been due to a combination of factors, such as a progressive legislative system, political stability, first-rate telecommunications facilities, and a well established financial services industry. A wide range of gambling sites operates out of Ireland including sports betting, casino sites, poker, bingo, and more.
In stark contrast, the UK is the largest regulated market for online gambling in the world, and corporations are already comfortable exploiting the intersections of gambling and gaming, betting in-play, social gaming, Bitcoin, financial trading and spread betting, betting exchanges, e-sports and, most profitably, mobile gambling. 40% and 60% of online gambling in the UK took place in Gibraltar.

International licensing

Europe is home to the following online gambling jurisdictions: Alderney, Gibraltar, Isle of Man, Malta. Malta is currently the country that is most accommodating to gambling companies, and the license offers whitelisted online gambling in sports and casino games in many European territories. But takes an extreme amount of time in paperwork and background checks. Also, you pay 5% of all your gross profit to the EU.
Among countries offering gambling licensing services, the attention should be paid to Curaçao jurisdiction, which is considered to be one of the most promising for the online gaming business.
Curaçao Internet Gaming Association (also known as Curaçao eGaming) is both a regulator and a licensor, and its licensing works worldwide except Curaçao itself, USA, France and Netherlands. Using Curacao as an example, let us examine in detail the process of obtaining a license, the necessary documents and expenses.
How to get a License on Curaçao
  • Documents necessary for company registration:
  • criminal record;
  • passport scans;
  • bank account confirmation;
  • documents proving payments for utility services.
After the company is registered, an operator can apply for the license providing the following documents:
  • a document certifying the right of domain possession;
  • description of games planned to be used in the project;
  • a list indicating countries of potential operation;
  • illustration of server locations to be used in the project;
  • a copy of the agreement with a software provider.
Gambling license cost:
  • Bank account opening $1000
  • Company registration $3600
  • Company management per year $3600
  • Application processing fee $1000
  • License fee per year $4800
  • Equipment/software fee starting from $1500
  • Server maintenance per year $6000
Apart from that pay for technical support and maintenance every year. The entire license issuing process takes between 2-4 weeks. Curacao Internet Gaming Association (CIGA) also has the power to review a license and, if it finds that an operator has breached a license condition, has the power to impose a range of sanctions including revocation of the license.
Apple and Google Gambling Rules
You’ll be surprised at the limited number of real money gambling app options available on the AppStore and Google Play Store. Most real money casino gaming is done through gambler’s mobile web browsers and not through mobile gambling apps that you’ll find for iPhone and Android phones. Apple allows online gambling applications in a few forms, and not just in places where it is explicitly permitted. They do not allow any payments through the applications – those have to be done on the websites. Apple has far stricter developer guidelines for iOS apps than Google does for Android apps, so it’s fine to assume that whatever you choose to download from iTunes is usually safe, secure, and meets a certain standard.
Any real money casino in the iTunes app is required to have proper licensing and permissions before Apple will approve the app for use or downloads. While Google Play is technically regulated, it is much more loose in what can be hosted.

Apple Store

Gambling, gaming, and lotteries can be tricky to manage and tend to be one of the most-regulated offerings on the App Store. Apple has rules for apps that support real money wagering, including sports betting and poker. Those apps and lotteries must have necessary licensing and permissions in the locations where the App is used, must be geo-restricted to those locations, and must be free on the App Store, and Apple rate even simulated gambling apps as appropriate only for users 17-years-old and up.

Play Store

Google keeps the reigns tight. To be able to successfully upload apps to the Google Play store, developers need to have a valid license for the specific countries they are targeting and comply with their regulations. The app must be free to download and must prevent under-age users from gambling in the app. As a final precaution, all gambling apps are required to display prominent information regarding responsible gambling practices. This brings its policy in line with the Apple App Store.
Countries where gambling is illegal
It is also important to remember that while gambling is growing rapidly in many places, in others it is totally or partially prohibited. As well as in the majority of the US, sports betting is illegal in India, Pakistan, and China, three of the largest gambling markets in the world. Most countries have rules against gambling. Almost all Islamic countries prohibit gambling of every kind, but many turn a blind eye to online gambling or simply do not have regulations in place for this grey area.
In the United Arab Emirates, however, any kind of gambling is prosecuted. National lotteries are the only legal forms of wagering on the Asian country’s mainland. Cambodia, North Korea strictly forbids online and offline gambling amongst its own citizens but allows tourists to participate in these activities.
Qatar is the strictest country of all when it comes to gambling laws. All forms of gambling activities are considered illegal, and even sports betting is not permissible.
Starting your own gambling product
Numerous online casino platforms in the market offer fantastic casino games like bingo, poker, roulette, and many more.
If you have an idea, but don’t know where to start, we advise you begin with a Minimal Viable Product (MVP) to pilot your proof of concept for investors. MVP spotlights your core features and lets your investors know there are bigger and better things to come.
For MVP you do not need a large team, just a few people are enough to create a fully functioning prototype. In the case of successful numbers of your prototype, the further development of a full-fledged product will require more team, resources and time, however you will be sure that your development and your costs will pay off.
submitted by Fgfactory_ua to gamedev [link] [comments]

If you’re wondering whether betting on sports online is legal in your state, you’ve come to the right place. On this page you’ll find accurate and up to date information about the latest developments in US sports betting laws and regulations, state by state. When it comes to legal online sports betting in the USA, things are changing fast. Many states got ahead of the curve by actually passing sports betting legislation ahead of the Supreme Court decision. Some, including New Jersey and Delaware, launched sports betting before the start of the 2018 football season.Several others have since followed including Pennsylvania and Indiana.As of September 2019, 12 states have a legal sports betting operation running in some form. When you need online sports betting sites that are 100 percent uncomplicated, then SportsBetting.ag doesn’t have many competitors whatsoever. Registering for this website isn’t at all overwhelming or complex. It’s actually a pretty enjoyable thing. If you want to relish wagering on options that tick off all sorts of boxes, then you should With all the changes in the online world, players ask themselves whether online betting is legal. Is Bovada legal? Yes. When betting online in the United States, you have to make sure that the sportsbook platform is legal. In this Bovada review, we are discussing whether Bovada is a safe and legal option for players located in the United States. Is Online Sports Betting Legal Outside of the State? 2018 was a year that played a major role in the sports betting industry in the US. That’s the year when sports betting was banned in a multitude of states, but on the other hand, other states ligalized their gambling industries with a number of new laws.

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